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- Frequently Asked Questions
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- This month: Graphics
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- Q. What is the AGA chipset?
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- A. Older Amigas (A500, A600, A2000, A3000, CDTV) didn't
- have the AGA (Advanced Graphics Architecture) chipset, and
- therefore could onlydisplay images in a maximum of 16
- colours in high-resolution (640 pixels across). Amigas with
- AGA chips can have up to 256 different colours, or in HAM8
- mode.
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- Q. Is it possible to fit the AGA chipset to older Amigas?
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- A. No, it isn't possible. If you have an A1500, A2000 or
- A3000 you can buy third party graphics card and emulate or
- improve upon the AGA modes, especially if you upgrade to
- Workbench 3.1.
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- Q. What is Akiko?
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- A. Akiko is a special chip built into the CD32 to help
- programmers produce certain forms of graphics effects (such
- as those used in Doom). The chip performs a 'chunky to
- planar' conversion which maps graphics stored in a
- byte-per-pixel form into bitplane patterns.
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- Q. How do CD32 games work on the A1200 with a CD-ROM drive
- then?
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- A. It is possible to emulate the Akiko chip in software,
- and this is done in the extra software supplied with the
- CD-ROM drives. Workbench 3.1 also attempts to make this
- process invisible.
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- Q. What is HAM8 mode?
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- A. HAM mode uses a trick to allow up to 4096 different
- colours on screen at once, by remembering the previous
- colour used and making small differences to it. HAM8 (only
- available with the AGA chipset) takes this one step further
- to allow up to 262,000 colours. When used in high
- resolution mode, a good HAM8 image is almost
- indistinguishable from a 24bit image.
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- Q. What are 24 bit graphics?
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- A. When three bytes of memory (3 x 8 = 24bits) are
- set-aside to store the colour information of every pixel in
- a display, over 16million different colours are possible.
- Programs such as the Art Department store images in this
- format to ensure optimum quality when processing the images.
- Art Department will 'cut down' the number of colours to
- display the image in a normal Amiga graphics mode, but if a
- third party graphics card is used the image can be seen in
- true 24bit colour.
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- Q. What graphics cards are available?
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- A. Several graphics card are available on Zorro format,
- which means they only work in A2000, A3000 or A4000s. The
- Retina, the GVP Spectrum, the Picasso, the Picollo and the
- Rainbow are some of the most popular. At the moment there
- are no graphics cards for the A1200.
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- Q. What software do I need for animation?
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- A. For cartoon style animation, you can beat Deluxe Paint
- or Brilliance. Both allow minature films to be made and
- provide easy methods of cutting out 'brushes' on-screen and
- moving them. If you want to make cartoons with lots of
- colour, detail or frames you will need to invest in some
- extra memory.
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- Q. How can I create 3D images like those used in Babylon 5?
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- A. You will need suitable image rendering software, such as
- Imagine 3, Real 3Dv2 or LightWave. Then you'll need a very
- fast Amiga (one with a 68040 processor is best), and about
- 16Mb of RAM. You'll also need a huge hard disk and a month
- or two to create and render the models.
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- Q. How do I record my graphics onto video tape?
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- A. An Amiga 1200 and Amiga 600 has a direct composite video
- output, which contains colour graphics information and
- sound. This signal is suitable for connecting directly to a
- video recorder, although you will need a suitable lead. An
- A500 uses an external modulator to achieve the same result.
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- Q. How can I overlay graphics over video footage?
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- A. To record graphics OVER real 'live' video from a
- camcorder, you'll need a device called a genlock. Better
- genlocks had fader and sound mixing controls.
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- Q. What is IFF?
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- A. IFF is the Interchangable File Format - a standard used
- by the Amiga to save data to disk. Pictures are also
- usually saved in IFF format, which means pictures saved from
- one paint program will load into another.
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- Q. What is the Copper?
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- A. The Copper is the graphics co-processor which looks
- after the graphic effects. The Copper runs a program called
- a 'copper list', which will look after video modes, the
- colours used and is especially good at scrolling and
- graduated colour backdrops.
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- Q. How to I get graphics into the Amiga?
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- A. You can either draw them yourself using the mouse, or
- acquire some extra hardware and use that. The simplest
- hardware is a graphics tablet, which works like a normal pen
- and is therefore easier to use. Other hardware includes
- scanners (either flatbed or handheld) and digitisers.
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- A scanner will take flat pictures and reproduce them
- on-screen where they can be saved as IFFs. It's good for
- DTP work, which deals with a lot of photographs.
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- A video digitiser will take any incoming video signal (for
- example, from a digitiser) and convert it into IFF format.
- You can then load the image into a paint program and play
- around with it.
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- Q. Why is there no version of Doom for the Amiga?
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- A. The main reason is that the IBM-PC uses a completely
- different method of storing graphics, one which is good at
- texture mapping (the technique of projecting patters onto
- walls to give an impression of depth) but not very good at
- scrolling. Doom was written to make the most of the PC's
- graphics and also the extra speed - a 486PC runs a lot
- faster than an unexpanded A1200. There are some demos of
- A1200 Doom-like games around: check your local Bulletin
- Boards.
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- Q. Do I need a monitor?
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- A. If you use your Amiga a lot for word processing or
- programming, then a monitor will produce a picture which is
- a lot clearer and sharper.
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- Q. I have an A1200 - which monitor should I get?
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- A. If you really only play games but still want a better
- picture than a domestic Television set, a low resolution
- monitor or SCART fitted TV/Monitor will suffice.
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- On the other hand, if you are a more serious user a
- multisync monitor (such as the Commodore 1942 or 1940) will
- allow screen displays of up to 640 by 512 without any
- flicker on an Amiga with the AGA chipset.